For a while now, some commentators have been following a thread of time. Leigh Alexander wrote of a Compulsion Loop, while Michael Abbott’s most recent post urges us to Chew Our Food. These are reflections on an industry used to (or perhaps becoming ever more accustomed to) a fast cycle of pre-release hype/release/postmortem/ad finitum. This [...]
Entries from October 2008
October 26, 2008
The way we play, or: How I was forced into marriage
One theme that has always interested me regarding videogames is the different ways that individuals play. Some play shooters amazingly confidently and aggressively, tearing through levels with little regard to personal safety. Others are obsessive compulsive players, who simply must check every single nook and cranny before moving on in case they miss something.
I am [...]
October 23, 2008
Great game spaces: Spider-Man 2’s NYC
This is the first post in a series that I plan to continue for some time, where I take a particular game space and discuss why I think it really, really works. I’m toying with running some also-rans as well, those spaces that really, really had great potential or aspects, but somehow didn’t quite work.
Today, [...]
October 22, 2008
Archiving, or the case for videogame history
I was lucky enough to attend a lecture today given by the videogame researcher, Melanie Swalwell. Melanie spoke on a variety of issues, but focused on the ideas of archiving videogames and the need to do so. It was absolutely fascinating, and gave rise to a few thoughts.
First, anyone who has given videogame archiving some [...]
October 21, 2008
The inaugural post
So, the inaugural post. This blog has been a long time coming, whether I knew it or not. So now that I’ve spent hours fiddling around with settings, creating a beautiful header, and organising links to some of my favourite places on the internet, I actually don’t have too much to say. I’m not going [...]