Monthly Archives: October 2008

Blogging time: framing the conversation

For a while now, some commentators have been following a thread of time. Leigh Alexander wrote of a Compulsion Loop, while Michael Abbott’s most recent post urges us to Chew Our Food. These are reflections on an industry used to … Continue reading

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Filed under Blogging, videogames

The way we play, or: How I was forced into marriage

  One theme that has always interested me regarding videogames is the different ways that individuals play. Some play shooters amazingly confidently and aggressively, tearing through levels with little regard to personal safety. Others are obsessive compulsive players, who simply … Continue reading

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Filed under the way we play, videogames

Great game spaces: Spider-Man 2′s NYC

This is the first post in a series that I plan to continue for some time, where I take a particular game space and discuss why I think it really, really works. I’m toying with running some also-rans as well, … Continue reading

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Filed under Great game spaces, videogames

Archiving, or the case for videogame history

  I was lucky enough to attend a lecture today given by the videogame researcher, Melanie Swalwell. Melanie spoke on a variety of issues, but focused on the ideas of archiving videogames and the need to do so. It was … Continue reading

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Filed under Australia, videogames

The inaugural post

    So, the inaugural post. This blog has been a long time coming, whether I knew it or not. So now that I’ve spent hours fiddling around with settings, creating a beautiful header, and organising links to some of … Continue reading

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Filed under study, videogames