Entries from October 2008

October 28, 2008

Blogging time: framing the conversation

For a while now, some commentators have been following a thread of time. Leigh Alexander wrote of a Compulsion Loop, while Michael Abbott’s most recent post urges us to Chew Our Food. These are reflections on an industry used to (or perhaps becoming ever more accustomed to) a fast cycle of pre-release hype/release/postmortem/ad finitum. This [...]

October 26, 2008

The way we play, or: How I was forced into marriage

 

One theme that has always interested me regarding videogames is the different ways that individuals play. Some play shooters amazingly confidently and aggressively, tearing through levels with little regard to personal safety. Others are obsessive compulsive players, who simply must check every single nook and cranny before moving on in case they miss something.
I am [...]

October 23, 2008

Great game spaces: Spider-Man 2’s NYC

This is the first post in a series that I plan to continue for some time, where I take a particular game space and discuss why I think it really, really works. I’m toying with running some also-rans as well, those spaces that really, really had great potential or aspects, but somehow didn’t quite work.
Today, [...]

October 22, 2008

Archiving, or the case for videogame history

 
I was lucky enough to attend a lecture today given by the videogame researcher, Melanie Swalwell. Melanie spoke on a variety of issues, but focused on the ideas of archiving videogames and the need to do so. It was absolutely fascinating, and gave rise to a few thoughts.
First, anyone who has given videogame archiving some [...]

October 21, 2008

The inaugural post

 

 
So, the inaugural post. This blog has been a long time coming, whether I knew it or not. So now that I’ve spent hours fiddling around with settings, creating a beautiful header, and organising links to some of my favourite places on the internet, I actually don’t have too much to say. I’m not going [...]