Entries from December 2008

December 30, 2008

A Manifesto

 

There are many pleasures to be found in videogames. Some games are varied and diverse; others are more focussed on particular pursuits. Some games are almost solely directed towards the pleasures of competition, of challenge, of skill. Others are instead of the pleasures of a world: of interaction, of creation. 
These things we know videogames do [...]

December 23, 2008

A Year in PR: Part VIII

“They make the war. We make the bullets. We’ll sell to any of them. We’re really pleased with that.”
- EA CEO John Riccitiello is frighteningly honest on why the console war is good for EA.
 
And with that, we return you to normal Subject Navigator programming.

December 23, 2008

A Year in PR: Part VII

“It’ll be fun, but it’ll also be very cinematic, as the Bond movies are.”
- Garrett Young, Executive Producer, Quantum of Solace.

December 23, 2008

A Year in PR: Part VI

“Popular video games such as the upcoming release of Mass Effect for PC, offer consumers over 50 hours of entertainment. Compared to other things that you can get for $60 these days, video games like Mass Effect provide more value for your dollar. Going to the movies costs $10 for two hours of entertainment. For [...]

December 22, 2008

A Year in PR: Part V

“So, you jump right in to it, and before you know it, you’re using, you know, force powers that you’ve never seen in the movies that are just doing incredible amounts of damage.”
Alex Mack, QA Lead on DS version of The Force Unleashed, channels Genji: Days of the Blade and completes our Star Wars trio for the [...]

December 22, 2008

A year in PR: Part IV

“To be specific, there’s no multiplayer in the Xbox 360 and PlayStation 3 versions, because there is on the Wii, PSP, and DS. As far as specific reasons are concerned, we don’t really like to get into the reasons why we don’t do things because I don’t think there’s really a satisfactory answer that people [...]

December 22, 2008

A year in PR: Part III

“It’s no longer a game: It’s a platform”
- Cliff Bleszinski on Gears of War 2.

December 21, 2008

A year in PR: Part II

“So that literally, being unleashed is only a flick of the wrist away.”
- Project Lead Haden Blackham on the DS version of The Force Unleashed.
 
 
NB: I have discovered that GameSetWatch posted their own equivalent piece (on Press Releases only, mind) mere hours after I posted my first installment last night. It’s also worth a read, and [...]

December 21, 2008

A year in PR: Part I

Unashamedly plagiarizing Magical Wasteland’s ‘Bad Writing About Games’ series, I’ve been saving up a collection of PR and developer-made comments about games from this past year. Because occasionally, press release creators and overenthusiastic project leads need reminding that we actually remember the rubbish they say. I have a grand total of eight selections which I’ll be posting [...]

December 17, 2008

Braid: The best-worst game of the year

 
In the dying moments of the calendar year, gaming journalists ritually thank their luck stars for making it through the November rush unscathed, and look to the approaching holiday as sanctuary, a time period where one can relax, sit back, and actually play the games reviewed in the last two months. But before then, one [...]