Monthly Archives: July 2009

The great space question

Welcome back to Subject Navigator, returning to action after a five-month travel induced hiatus. I have a hell of a lot of blog ideas from my travels, but first of all, I wanted to start with you. Before I start haranguing the internet with my own ideas about videogames and space, I want to ask you all a collective question that hopefully will yield some very interesting discussions and debates for this blog.

What are the most interesting physical spaces you’ve ever been to, and what makes them interesting?

It’s the second part of this question that is important, of course, and I have a few ideas of my own. But I want to really try and quantify this thing; to eventually get some sort of semi hard-and-fast definition going. Of course, it is a subjective criteria, but as a result of my travels and videogame playing I firmly believe that there are certain ways space can be rendered more interesting to the human mind.

I eagerly await your responses. It’s good to be back.
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Filed under analysis, criticism, space, videogames